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Do-it yourself

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DO-IT YOURSELF!

Does your class have a project? Would you like to invent or alter an object but don’t know where to start and don’t have the tools needed? We’ll provide the supervision, space, and resources to carry out your wildest projects. This is possible thanks to the Fab Lab at the Museum of Ingenuity J. Armand Bombardier.

You’ll imagine and design your project in the classroom and come to the Museum to make it a reality. Whether your idea is related to electronics, computer science, the arts, robotics, or ecology, a guide will support you at every stage. The number of visits to the Fab Lab depends on the nature and scope of your project or invention.

Subject, duration, and materials will be discussed with the teacher, according to the nature of the project. The activity has three parts: in class, in the Fab Lab, and upon your return, in class. 

What is a Fab Lab?
It is a place featuring a multitude of tools (hammer, saw, 3D printer, laser cutter, etc.) and a do-it-yourself philosophy focused on repairing rather than throwing out and on pushing the limits of creativity by working together. Thus, students come to understand the dynamics of technological research through a specific project. For more information on Fab Labs, visit www.echofab.quebec/en/ and www.fabfoundation.org

Subjects and competencies :

Develop and apply the many different mathematical concepts and processes (cycle one)

Build knowledge and make use of the different mathematical concepts and processes (cycle two).

Secondary cycles One and Two
SubjectsCompetenciesProgression of learning
MathematicsUse mathematical reasoningDevelop and apply the many different mathematical concepts and processes (cycle one)
Build knowledge and make use of the many different mathematical concepts and processes (cycle two
Science and technologySeek answers or solutions to scientific or technological problems
Make the most of his/her knowledge of science and technology
Choose an investigation or design scenario (cycle one)
Design an action plan (cycle two)
Understand how technical objects work (cycle one)
Understand the technological principles related to a problem (cycle two)
Visual artsCreate media imagesStructure his/her project (cycle one)
Put ideas into practice for a media creation (cycle two)
Cross-curricular competencies:Solve problems, cooperate with others, use creativity
Excerpts from the Ministère de l’Éducation, du Loisir et du Sport’s Québec Education Program.