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Musée de l'ingéniosité J. Armand Bombardier
Secondary school

Do it yourself!

Both cycles of secondary school
  • The whole school year
  • From 9:00 a.m. to 4:00 p.m.

Does your class have a project in mind? Do you want to invent or modify an object but don’t know where to start or don’t have the necessary tools? We offer support and supervision, as well as the space and resources you need to make your wildest ideas a reality. All this is made possible by the Fab Lab at the J. Armand Bombardier Museum of Ingenuity.

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  • icone Duration : The duration will be determined in advance based on your project.
  • icone $5 per student/visit
  • groupe Accessible to groups
  • icone 16 students

During this activity:

  • Participate in a long-term joint project
  • Invent, design, create, implement, repair, fabricate
  • Familiarisez-vous avec certains outils du Fab Lab;
  • Become familiar with some of the tools at the Fab Lab
  • Help manage a project

Design your project in the classroom and make it happen at the Museum. Whether your project involves electronics, computer science, art, robotics or ecology, a facilitator will be there every step of the way. The number of visits to our Fab Lab depends on the type and scope of your project or invention.

Subject, duration and materials to be discussed with the teacher. The activity takes place in three stages: in the classroom, at the Fab Lab, and back in the classroom.

 

What is a Fab Lab?


It’s a place where you have access to a variety of tools (hammers, saws, 3D printer, laser cutting machine, etc.) and that promotes a do-it-yourself philosophy focused on repairing rather than replacing, and pushing the boundaries of creativity by working together. Students develop digital competencies and learn fabrication methods by working on a concrete project.

Subject areas and competencies

Secondary Cycle 1 and 2

Subject areas

Mathematics

Science and Technology

Visual Arts

Competencies

Uses mathematical reasoning

Seeks answers or solutions to scientific or technological problems

Makes the most of his/her knowledge of science and technology

Creates media images

Progression of learning

Forms and applies networks of mathematical concepts and processes (Cycle 1)

Constructs and uses networks of mathematical concepts and processes (Cycle 2)

Chooses an investigation or design scenario. Understands how technical objects work (Cycle 1)

Develops a plan of action. Understands technological principles related to the issue (Cycle 2)

Organizes his/her media production (Cycle 1)

Uses ideas to create a media production (Cycle 2)

Cross-curricular competencies

Solves problems, cooperates with others and uses creativity

Taken from the Ministère de l’Éducation et de l’Enseignement supérieur’s Québec Education Program

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